We're in the market for a veteran game engineer to be the principal engineer. As a skilled and self-motivated programmer who loves creative, collaborative environments, you will handle the end-to-end engineering required to build and ship a console/PC game. Responsibilities Architect and implement complex in-game features for an existing game in development Ensure the performance of the game by: reducing memory usage efficient asset management improving load times improving rendering performance Assistance with implementation of art, animation, audio, and VFX Collaborate with the designer to iterate on existing features to further improve gameplay Write unity editor extensions as needed Contribute any visual improvement to the game, such as shaders, post-processing effects, etc. Study and research new trends that are emerging in new games and identify those that can be used to improve our own games. Update unity asset store assets we use, and identify useful features for each update. Research new assets in the unity asset store that we can use to save time on development. Research and implement any required frameworks and perform any work related to certification for specific platforms (Nintendo, Steam, etc.) Maintain a library of game agnostic code and features we can use for future projects. Requirements 5+ years of game industry experience Ability to build and lead a small engineering team Credited on at least two commercial games from start to finish A wizard at using Unity, C#, and familiarity with common plugins A natural knack for building good game architecture Experience in multiple aspects of game programming such as tools, gameplay, AI, performance, UI, and graphics Able to manage self and work totally unsupervised Game enthusiast stays up to date on trends Plusses Experience with console certification